Augmented Reality & Virtual Reality01 Aug 2017
Augmented Reality (AR) can be described as having computer-generated objects coming through to our world. It’s the illusion of mimicking real life objects on a computer device.
If AR is bringing objects from outer-world into this world, then Virtual Reality (VR) opens the portal to outer-world.
Virtual Realities are computer-generated environments taken from real life to give the user both a realistic and immersive experience.
Early VR implementation have been around for decades. Only with the increasing rise of technology and the wide access to computational power have we seen a rising trend of hardware and software providers.
Through closed visors or goggles, you may have experienced VR thanks to emerging brands such as Oculus Rift, Samsung Gear VR, Google Cardboard. AR on the other hand, has been widely popularized thanks to last year's Pokémon GO.
Last week I saw a tweet by Andrew Hart @AndrewProjDent, an iOS developer from London, that showed a piece of brilliance which blew open my mind to the possibilities of AR + VR.
Built in Xcode and written in Swift, ARKit + CoreLocation library is open sourced on GitHub for developers to dip their feet into AR on mobile apps.
ARKit + CoreLocation, part 3 pic.twitter.com/fS5Qh6YJRH— Andrew Hart (@AndrewProjDent) July 31, 2017
As a video game fan and a GTA cultist, it had me thinking of the potential for AR+VR and its many manifestations in the video game world.
One example could be transform your regular city into a video game. We've seen a glimpse of that with Pokémon GO which allows users to hunt Pokémon right in their backyard.
For year I've always dreamed about a video game set in my city. It may now be possible to develop a video game based right in your back yard.
Games like Midnight Club and GTA Race which are based in a city location, normally an American city such as L.A. or New York City. I've always wanted to see such a game based near home with streets modelled after my little city of Gaborone.
Obviously it would be impossible for game studios to develop a game based on every country in the world. However, with AR+VR in the picture and some smart engineering, we may be able bring our own cities to life with little effort required. it should be possible to replicate something like a GTA Race and bring it to real life VR experience. Let’s call it GTAVR.
Checkpoints will be much the same as checkpoints in traditional GTA Races, with a bright beam of light high enough to show midnight racers where the next checkpoint is. Behind the closed visors, the player will race from beacon to beacon until the first racer to reach the objective.
The simulated physics will remove the dangers of illegal racing but retain the excitement of a GTA Race with the inclusion of weapons, power-ups and the ability to leave your vehicle to acquire a new one.